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Field Guides
TMM: True Metallic Metal — Fast Metal Guide
What is TMM and how do you do it? Learn the four steps to bright, voluminous metal with real metallic paint, t...
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Field Guides
NMM: Non-Metallic Metal — How to Paint It
Can you make a sword or armour look metal without metallic paint? Learn NMM step by step, with a palette, brus...
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Field Guides
Blending with an Airbrush: Smooth Gradient Guide
What is airbrush blending and at what pressure do you do it? A step-by-step guide to flawless gradients on lar...
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Field Guides
Loaded Brush Blending: Gradients in One Stroke
How do you load two tones on one brush and lay a gradient in a single stroke? Learn loaded brush blending step...
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Field Guides
Optical Blending: Smooth Gradients With Dots
Struggling with wet blending? Optical blending uses dots and lines to trick the eye into a forgiving, fully co...
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Field Guides
Two-Brush Blending: A Step-by-Step Guide
What is two-brush blending and how do you do it? A more controlled, easier-to-learn version of wet blending fo...
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Field Guides
Wet Blending: How to Get Smooth Gradients
A painter's guide to wet blending: what it is, how it works, which paints and brushes to use, the most common...
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Field Guides
Blending: An Overview — The Art of Smooth Transitions
Want seamless tone transitions on your minis? Blending isn't one technique, it's a family. Learn which method...
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Field Guides
Glazing: The Secret to Smooth Miniature Blends
What is glazing, when do you use it, and how do you do it? Learn the technique that melts layering steps and i...
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Field Guides
Stippling: Build Texture & Smooth Blends Dot by Dot
What is stippling and how do you do it? A step-by-step guide to tapping your brush to create both smooth trans...
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Field Guides
Feathering: A Step-by-Step Guide
What is feathering and when do you use it? Learn the brushwork that blends two tones without a hard line, with...
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Field Guides
Recess vs All-Over Shading: Which to Use?
Recess shading or all-over shading? A field guide to the difference, when to pick each, and the hybrid method...
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