— Garrison Command · File No. 001 —
What Is the Garrison?
Not a shop, but the garrison at the world's last frontier.
— Garrison Declaration —
"Terminal Wargaming is not a shop. It is a garrison. Come here and your service number is logged, your rank is granted, your name is recorded, your table is ready."
Every Campaign Begins with Resupply.
Part I
01Origin Story
At the last frontier of a continent there was a place. On the map it was written with a single word: Terminal.
The last point before the unknown. The garrison where those setting out prepared, and where those who did not return were last seen. Beyond it lay uncharted land.
Today we have reopened that garrison. Because there are still those heading out on campaign — at the table, with a brush, with the dice. They need the right provisions, the right recipe, the right company.
Part II
02Founding Decisions
Structure
Expedition Corps · Garrison. Not a shop, but the garrison at the world's last frontier. Customers are explorers, products are provisions, shipments are convoys.
Aesthetic
Dark-Gothic meets Mystic-Artisan. An explorer's journal at the terminal garrison. Old parchment, military gold, wax seal. Both dramatic and handmade.
Tone of Voice
Academic-Formal base + Controlled humour. Main copy is serious and knowledgeable; micro-details like in-box notes and system messages are playful.
Counter-Position
Accessible Quality vs the Expensive Monopoly. Sub-theme: community over solitary hobbying. We stand against the premium-brand robbery; in our workshop, everyone has a place.
Part III
03The Founding Council
The garrison's four founding members. All equal, each responsible for a different field. Every decision is taken in the name of the Council.